User Manual

Table Of Contents
NOTE: Background pixels may have U and V values of 0.0, which set those pixels to
the color of the texture’s corner pixel. To restrict texturing to specific objects, use an
effect mask based on the Alpha of the object, or its Object or Material ID channel. For
more information, see Chapter 18, “Understanding Image Channels” in the Fusion
Studio Reference Manual or Chapter 69 in the DaVinci Resolve Reference Manual.
Inputs
Image Input: The orange image input expects a 2D image.
Basic Node Setup
The Texture 2D node below takes a 2D gradient from the Background node and sets the UV
metadata for it. The texture is then applied to the FBX geometry based on that metadata. If you
have the option to use the UV Map tool, it is recommended because it may be faster and has
onscreen controls.
A Texture 2D node is used to set the 3D texture metadata for the input image
Inspector
Controls Tab
The Controls tab of the Inspector includes the following options.
U/V Offset
These sliders can be used to offset the texture along the U and V coordinates.
U/V Scale
These sliders can be used to scale the texture along the U and V coordinates.
Chapter – 83 3D Texture Nodes 1815