User Manual

Table Of Contents
Common Controls
Settings tab
The Settings tab in the Inspector is duplicated in other 3D nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
Sphere Map vs. Connecting the Texture to a Sphere Directly
You can connect an equirectangular texture map directly to a sphere instead of piping it
through the Sphere Map node first. This results in a different rendering if you set the start/end
angle and latitude to less than 360°/180°. In the first case, the texture is squashed. When using
the Sphere Map node, the texture is cropped. Compare:
NOTE: If you pipe the texture directly into the sphere, it is also mirrored horizontally.
You can change this by using a Transform node first.
Texture 2D [3Tx]
The Texture2D node
Texture Node Overview
The Texture 2D node sets metadata of an image being used for a texture map. By default, an
image will be (0,0) to (1,1) UV, but that can be changed. The Texture node relies on the presence
of U and V Map channels in 3D rendered images. If these channels are not present, this node
has no effect.
Chapter – 83 3D Texture Nodes 1814