User Manual

Table Of Contents
Interpolation Space
The gradient is linearly interpolated from point to point in RGB color space by default. This can
sometimes lead to unwanted colors. Choosing another color space may provide a better result.
Scale
Allows sizing of the gradient.
Offset
Allows panning through the gradient.
Repeat
Defines how the left and right borders of the gradient are treated.
Gradients set to Once, Repeat, and Ping
Pong from top to bottom, respectively, and
shifting the gradient to the left
Once: When using the Gradient Offset control to shift the gradient, the border colors
keep their values. Shifting the default gradient to the left results in a white border on
the left, while shifting it to the right results in a black border on the right.
Repeat: When using the Gradient Offset control to shift the gradient, the border colors
wrap around. Shifting the default gradient to the left results in a sharp jump from white
to black, while shifting it to the right results in a sharp jump from black to white.
Ping Pong: When using the Gradient Offset control to shift the gradient, the border
colors ping-pong back and forth. Shifting the default gradient to the left results in the
edge fading from white back to black, while shifting it to the right results in the edge
fading from black back to white.
Sub Pixel
Determines the accuracy with which the gradient is created.
Material ID
This slider sets the numeric identifier assigned to this material. This value is rendered into the
MatID auxiliary channel if the corresponding option is enabled in the renderer.
Common Controls
Settings Tab
The Settings tab in the Inspector is duplicated in other 3D nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
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