User Manual

Table Of Contents
3D volumetric mode for creating seamless textures in conjunction with nodes providing UVW
texture coordinates (Similar to the UV Map 3D node set to XYZ-to-UVW or Camera).
Inputs
The Fast Noise Texture node includes an optional input that can be used to connect a 2D
image or material.
SourceMaterial: The Source Materials input accepts a 2D image or a 3D material.
The image is then altered by the noise pattern.
Basic Node Setup
The Fast Noise Texture node below is used to generate a resolution-independent 3D texture
for an FBX imported model.
A Fast Noise Texture node generates a seamless texture, taking advantage of UVW coordinates
Inspector
Controls Tab
The parameters of the Fast Noise Texture node control the appearance and, for 2D, the
animation of the noise.
Output Mode
2D: Calculates the noise texture based on 2D texture coordinates (UV). This setting
allows smoothly varying the noise pattern with animation.
3D: Calculates the noise texture based on 3D texture coordinates (UVW). Nodes like
Shape 3D automatically provide a third texture coordinate; otherwise, a 3D texture
space can be created using the UV Map node. The 3D setting does not support
animation of the noise pattern.
Chapter – 83 3D Texture Nodes 1807