User Manual

Table Of Contents
Inputs
The two Inputs on the Falloff node are used to connect two images or materials. One is used to
reflect back at the camera, while the other reflects away from the camera and into the scene.
Face On Material: The orange Face On material input accepts a 2D image or a 3D
material. If a 2D image is provided, it is turned into a diffuse texture map using the
basic material shader. This input is used for the material that is reflecting directly
back to the camera
Glancing Material: The green Glancing material input accepts a 2D image or a 3D
material. If a 2D image is provided, it is turned into a diffuse texture map using the
basic material shader. This input is used for the material that is reflecting away from
the camera and the scene.
While the inputs for this node can be images, the output is always a material.
Basic Node Setup
The Falloff node below is used to control the strength of the Blinn material and the Reflect
material. You connect the Face On input of the Falloff node to the material you want shown for
the sides of the object that face the camera and connect the Glance input to the material you
want shown for the sides not directly facing the camera.
The Falloff node uses one input for the material facing the camera and one
for the material not directly facing the camera
Inspector
Chapter – 83 3D Texture Nodes 1805