User Manual

Table Of Contents
Rotation
The rotation controls are divided into buttons that select the order of rotation along each axis of
the texture. For example, XYZ would apply the rotation to the X axis first, followed by the Y axis,
and finally the Z axis. The other half of the rotation controls are dials that rotate the texture
around its pivot point.
Warn About Bad Dimensions
Selecting this checkbox displays a warning message on the console if the dimensions of the
image provided did not meet the requirements of the selected orientation mode.
Material ID
This slider sets the numeric identifier assigned to this material. This value is rendered into the
MatID auxiliary channel if the corresponding option is enabled in the renderer.
Common Controls
Settings Tab
The Settings tab in the Inspector is duplicated in other 3D nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
Falloff [3FA]
The Falloff node
Falloff Node Overview
The Falloff node blends two materials or textures together based on the incidence angle
between the object to which the material is applied and the camera. This is useful when you
wish to use one material for portions of the geometry that would reflect light directly back to the
camera and a different material for parts that reflect light back into the scene.
Chapter – 83 3D Texture Nodes 1804