User Manual

Table Of Contents
Inspector
Controls Tab
Layout
The Layout menu determines the type and number of inputs for the cube map texture.
Valid options are:
Separate Images: This option exposes six inputs on the node, one for each face of the
cube. If the separate images are not square or not of the same size, they are rescaled
into the largest 1:1 image that can contain all of them.
Vertical Cross: This option exposes a single input on the node. The image should
be an unwrapped texture of a cube containing all the faces organized into a Vertical
Cross formation, where the height is larger than the width. If the image aspect of the
cross image is not 3:4, the CubeMap node crops it down so it matches the applicable
aspect ratio.
Horizontal Cross: This option exposes a single input on the node. The image should
be an unwrapped texture of a cube containing all the faces organized into a Horizontal
Cross formation, where the width is larger than the height. If the image aspect of the
cross image is not 4:3, the CubeMap node crops it down so that matches the applicable
aspect ratio.
Coordinate System
The coordinate system menu sets the position values used when converting the image into
a texture.
Model: This option orients the texture along the object local coordinate system.
World: This option orients the resulting texture using the global or world
coordinate system.
Eye: This option aligns the texture map to the coordinate system of the
camera or viewer.
Chapter – 83 3D Texture Nodes 1803