User Manual

Table Of Contents
Inputs
The Inputs on this node change based on the settings of the Layout menu in the Inspector. The
single input uses a 2D image for the entire cube, while six inputs can handle a different 2D
image for each side of a cube.
CrossImage: The orange Cross Image input is visible by default or when the Layout
menu in the Inspector is set to either Vertical Cross or Horizontal Cross. The input
accepts a 2D image.
CubeMap.[DIRECTION]: These six multi-colored inputs are visible only when the
Layout menu in the Inspector is set to Separate Images. Each input accepts an image
aligned to match the left, right, top, bottom, front, and back faces.
Basic Node Setup
The Cube Map node uses a vertical or horizontal cross image represented by MediaIn2 node
connected into the orange cross image input. The Cube Map node is used similarly to the
Sphere Map node. It creates an environment that surrounds the geometry connected to a
Shader node.
A Cube Map node receives a cross image input, creating an environment for the Shape 3D
Chapter – 83 3D Texture Nodes 1802