User Manual

Table Of Contents
Inspector
Controls Tab
The Controls tab contains all parameters for modifying the input source and the appearance of
the bump map.
Source Image Type
Toggle between Height Map, which creates a bump map similar to the Create Bump Map node,
and Bump Map, which expects a bump map created by the Create Bump Map node.
Filter Size
A custom filter generates the bump information. The drop-down menu sets the filter size.
Height Channel
Sets the channel from which to extract the grayscale information.
Clamp Z Normal
Clips the lower values of the blue channel in the resulting bump texture.
Height Scale
Changes the contrast of the resulting values in the bump map. Increasing this value yields a
more visible bump map.
Texture Depth
Optionally converts the resulting bump map texture into the desired bit depth.
Wrap Mode
Wraps the image at the borders, so the filter produces correct result when using seamless
tile textures.
Chapter – 83 3D Texture Nodes 1797