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Bump Map [3Bu]
The BumpMap node
Bump Map Node Overview
The Bump Map node is used to convert a grayscale (height map) image into a bump map and
takes an input directly from a bump map created by the Create Bump Map node. The node
outputs a material.
Inputs
The Bump Map node includes a single orange input for connecting a 2D image you want to use
as the bump map texture, or it can accept the output of the Create Bump Map node.
ImageInput: The orange Image input is used to connect a 2D RGBA image for the
bump calculation or an existing bump map from the Create Bump map node.
Basic Node Setup
The Bump Map node is connected to the Bump Map material input on any one of the material
shader nodes. Below, the example uses a Fast Noise node to generate an image that connects
to the Bump Map node. The output of the Bump Map node connects to the Bump Map material
input on a Ward node.
A Bump Map is connected to the Bump Map material input on a material node
Chapter – 83 3D Texture Nodes 1796