User Manual

Table Of Contents
Inspector
Controls Tab
The Controls tab contains parameters for adjusting the main color, highlight, and lighting
properties of the Ward shader node.
Diffuse
Diffuse describes the base surface characteristics without any additional effects like reflections
or specular highlights. Besides defining the base color of an object, the diffuse color also
defines the transparency of the object. The Alpha in a diffuse texture map can be used to make
portions of the surface transparent.
Diffuse Color
A material’s Diffuse Color describes the base color presented by the material when it is lit
indirectly or by ambient light. If a diffuse texture map is provided, then the color value provided
here is multiplied by the color values in the texture.
Alpha
This slider sets the material’s Alpha channel value. This affects diffuse and specular colors
equally and affects the Alpha value of the material in the rendered output. If a diffuse texture
map is provided, then the Alpha value set here is multiplied by the Alpha values in the
texture map.
Opacity
Reducing the material’s Opacity decreases the color and Alpha values of the specular and
diffuse colors equally, making the material transparent.
Chapter –82 3D Material Nodes 1790