User Manual

Table Of Contents
Inspector
Controls Tab
The Controls tab contains a single switch that swaps the left and right material inputs.
Swap
This option swaps both inputs of the node.
Material ID
This slider sets the numeric identifier assigned to this material. This value is rendered into the
MatID auxiliary channel if the corresponding option is enabled in the renderer.
Common Controls
Settings Tab
The Settings tab in the Inspector is duplicated in other 3D nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
Ward [3WD]
The Ward node
Ward Node Introduction
The Ward node is a basic illumination material that can be applied to geometry in the 3D scene.
It describes how the object responds to light and provides multiple texture map inputs to allow
fine control over the diffuse, specular, and bump map components of the material.
Specifically, the Ward node is ideal for simulating brushed metal surfaces, as the highlight can
be elongated along the U or V directions of the mapping coordinates. This is known as an
anisotropic highlight.
The Ward node outputs a 3D Material that can be connected to the material inputs on any 3D
geometry node.
Chapter –82 3D Material Nodes 1788