User Manual

Table Of Contents
Common Controls
Settings Tab
The Settings tab in the Inspector is duplicated in other 3D nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
Stereo Mix [3SMM]
The StereoMix node
Stereo Mix Node Overview
This node is used to swap the left and right material inputs. It is often used to output to the left
and right eye of the 3D Render.
Inputs
This node has two inputs that are both required for this node to work. Both inputs accept either
a 2D image or a 3D material.
LeftMaterial: The orange left material input accepts a 2D image or a 3D material
to be used as the material for the left eye rendering. If a 2D image is used, it is
converted to a diffuse texture map using the basic material type.
RightMaterial: The green right material input accepts a 2D image or a 3D material
to be used as the material for the right eye rendering. If a 2D image is used, it is
converted to a diffuse texture map using the basic material type.
While the inputs can be either 2D images or 3D materials, the output is always a material.
Basic Node Setup
The Stereo Mix node can be used with either stereo images or materials. The example below
shows two images combined in the Stereo Mix node causing the output to be a stereo
anaglyph material.
A Stereo Mix node used to combine left and right images into a single stereo material
Chapter –82 3D Material Nodes 1787