User Manual

Table Of Contents
Bump Map Texture: The white Bump Map texture input accepts only a 3D material.
Typically, you connect the texture into a Bump Map node, and then connect the
Bump Map node to this input. This input uses the RGB information as texture-space
normals.
When nodes have as many inputs and some using the same color as this one does, it is often
difficult to make connections with any precision. Hold down the Option or Alt key while
dragging the output from another node over the node tile, and keep holding Option or Alt when
releasing the left mouse button. A small drop-down menu listing all the inputs provided by the
node appears. Click on the desired input to complete the connection.
Basic Node Setup
The Reflection node can be the main shader for an object as it is in the example below, or it can
be used to feed the diffuse material input of a Ward, Blinn, Phong, or other material node.
Usually, a Sphere Map node is used as the source of the Reflect node’s reflection color input.
A Reflect node used to create a highly reflective surface of a Shape 3D node
Inspector
Chapter –82 3D Material Nodes 1785