User Manual

Table Of Contents
Basic Node Setup
The output of a Phong node is connected to the material input on a 3D scene or 3D geometry
node. The Phong node below is taking in a base Color Diffuse input from the Fast Noise node
and a bump map texture also generated from a Fast Noise node.
A Phong node with a diffuse color and Bump Map input
Inspector
Controls Tab
The Controls tab contains parameters for adjusting the main color, highlight, and lighting
properties of the Phong shader node.
Diuse
Diffuse describes the base surface characteristics without any additional effects like reflections
or specular highlights. Besides defining the base color of an object, the diffuse color also
defines the transparency of the object.
The Alpha in a diffuse texture map can be used to make portions of the surface transparent.
Chapter –82 3D Material Nodes 1781