User Manual

Table Of Contents
Basic Node Setup
The output of a Material Merge node is connected to the material input on a 3D scene or 3D
geometry node. The Material Merge node below is taking in a background base layer from the
Blinn shader and combining it with a more textured bump map layer.
A Material Merge node combining a Blinn-based shader
(teal underlay) and a Ward-based shader (orange underlay)
Inspector
Controls Tab
The Controls tab includes a single slider for blending the two materials together.
Blend
The Blend behavior of the Material Merge is similar to the Dissolve (DX) node for images. The
two materials/textures are mixed using the value of the slider to determine the percentage each
input contributes. While the background and foreground inputs can be a 2D image instead of a
material, the output of this node is always a material.
Unlike the 2D Dissolve node, both foreground and background inputs are required.
Material ID
This slider sets the numeric identifier assigned to the resulting material. This value is rendered
into the MatID auxiliary channel if the corresponding option is enabled in the renderer.
Common Controls
Settings Tab
The Settings tab in the Inspector is duplicated in other 3D nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
Chapter –82 3D Material Nodes 1779