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texture.
Bump Map Material: The white Bump Map material input accepts only a 3D material.
Typically, you connect the texture into a Bump Map node, and then connect the
Bump Map node to this input. This input uses the RGB information as texture-space
normals.
Each of these inputs multiplies the pixels in the texture map by the equivalently named
parameters in the node itself. This provides an effective method for scaling parts of the material.
When nodes have as many inputs as this one does, it is often difficult to make connections with
any precision. Hold down the Option (macOS) or Alt (Windows) key while dragging the output
from another node over the node tile, and keep holding Option or Alt when releasing the left
mouse button. A small drop-down menu listing all the inputs provided by the node appears.
Click on the desired input to complete the connection.
Basic Node Setup
The output of a Cook Torrance node output is connected to the material input on a 3D scene or
3D geometry node to which you want the shader applied. The Cook Torrance inputs can use
images as the diffuse color material (yellow) and specular color material (green). This can result
in a smooth, shiny material.
A Cook Torrance shader with diffuse and specular color materials connected
Inspector
Chapter –82 3D Material Nodes 1775