User Manual

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When nodes have as many inputs as this one does, it is often difficult to make connections with
any precision. Hold down the Option (macOS) or Alt (Windows) key while dragging the output
from another node over the node tile, and keep holding Option or Alt when releasing the left
mouse button. A small drop-down menu listing all the inputs provided by the node appears.
Click on the desired input to complete the connection. Alternatively, you can drag the output
from a node with the right mouse button to activate the same menu.
Basic Node Setup
The output of a Blinn node output is connected to the material input on a 3D scene or 3D
geometry node to which you want the shader applied. The Blinn inputs can use images as the
diffuse color material (orange) and specular color material (green). This can lead to a smooth,
shiny material.
A Blinn shader with diffuse and specular color materials connected
Inspector
Controls Tab
The Controls tab is the primary tab for the Blinn node. It controls the color and shininess applied
to the surface of the 3D geometry.
Chapter –82 3D Material Nodes 1768