User Manual

Table Of Contents
Scale
X, Y, Z Scale
If the Lock X/Y/Z checkbox is checked, a single Scale slider is shown. This adjusts the overall
size of the object. If the Lock checkbox is unchecked, individual X, Y, and Z sliders are
displayed to allow individual scaling in each dimension. Note: If the Lock checkbox is checked,
scaling of individual dimensions is not possible, even when dragging specific axes of the
Transformation Widget in scale mode.
Use Target
Selecting the Use Target checkbox enables a set of controls for positioning an XYZ target.
When Target is enabled, the object always rotates to face the target. The rotation of the object
becomes relative to the target.
Import Transform
Opens a file browser where you can select a scene file saved or exported by your 3D
application. It supports the following file types:
LightWave Scene .lws
3ds Max Scene .ase
Maya Ascii Scene .ma
dotXSI .xsi
The Import Transform button imports only transformation data. For 3D geometry, lights, and
cameras, consider using the File > FBX Import option.
Onscreen Transformation Controls
Viewer Transform buttons
Viewer Transform buttons.
Most of the controls in the Transform tab are represented in the viewer with onscreen controls
for transformation, rotation, and scaling. To change the mode of the onscreen controls, select
one of the three buttons in the toolbar in the upper left of the viewer. The modes can also be
toggled using the keyboard shortcut Q for translation, W for rotation, and E for scaling. In all
three modes, individual axes of the control may be dragged to affect just that axis, or the center
of the control may be dragged to affect all three axes.
The Scale sliders for most 3D tools default to locked, which causes uniform scaling of all three
axes. Unlock the Lock X/Y/Z Scale checkbox to scale an object on a single axis only.
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