User Manual

Table Of Contents
The Common Controls
Nodes that handle 3D lighting share several identical controls in the Inspector. This section
describes controls that are common among 3D lighting nodes.
Common Transform Tab
Many tools in the 3D category include a Transform tab used to position, rotate, and scale the
object in 3D space.
Translation
X, Y, Z Offset
These controls can be used to position the 3D element.
Rotation
Rotation Order
Use these buttons to select which order is used to apply Rotation along each axis of the object.
For example, XYZ would apply the rotation to the X axis first, followed by the Y axis, and finally
the Z axis.
X, Y, Z Rotation
Use these control to rotate the object around its pivot point. If the Use Target checkbox is
selected, then the rotation is relative to the position of the target; otherwise, the global
axis is used.
Pivot
X, Y, Z Pivot
A pivot point is the point around which an object rotates. Normally, an object rotates around its
own center, which is considered to be a pivot of 0,0,0. These controls can be used to offset the
pivot from the center.
Chapter – 81 3D Light Nodes 1762