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The Common Controls
Nodes that handle 3D geometry share several identical controls in the Inspector. This section
describes controls that are common among 3D nodes.
Common Controls Tab
These controls are often displayed in the lower half of the Controls tab. They appear in nodes
that create or contain 3D geometry.
Visibility
Visible: If this option is enabled, the object is visible in the viewers and in final renders.
When disabled, the object is not visible in the viewers nor is it rendered into the output
image by the Renderer 3D node. Also, a non-visible object does not cast shadows.
Unseen by Cameras: When the Unseen by Cameras checkbox is enabled, the
object is visible in the viewers (unless the Visible checkbox is disabled), except when
viewed through a camera. Also, the object is not rendered into the output image by
the Renderer 3D node. However, shadows cast by an unseen object are still visible
when rendered by the software renderer in the Renderer 3D node, though not by the
OpenGL renderer.
Cull Front Face/Back Face: Use these options to eliminate rendering and display
of certain polygons in the geometry. If Cull Back Face is selected, polygons facing
away from the camera are not rendered and do not cast shadows. If Cull Front Face
is selected, polygons facing toward the camera are not rendered and do not cast
shadows. Enabling both options has the same effect as disabling the Visible checkbox.
Suppress Aux Channels for Transparent Pixels: In previous versions of Fusion,
transparent pixels were excluded by the software and Open GL render options in
the Renderer 3D node. To be more specific, the software renderer excluded pixels
with R,G,B,A set to 0, and the GL renderer excluded pixels with A set to 0. This is now
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