User Manual

Table Of Contents
Modifier
Coordinate Transform 3D
Because of the hierarchical nature of the Fusion 3D node tree, the original position of an object
in the 3D scene often fails to indicate the current position of the object. For example, an image
plane might initially have a position at 1, 2, 1, but then be scaled, offset, and rotated by other
nodes further downstream in the 3D scene, ending up with an absolute location of 10, 20, 5.
This can complicate connecting an object further downstream in the composition directly to the
position of an upstream object. The Coordinate Transform modifier can be added to any set of
XYZ coordinate controls and calculate the current position of a given object at any point in the
scene hierarchy.
To add a Coordinate Transform modifier, simply right-click a number field on any node and
select Modify With/CoordTransform Position from the Controls’ contextual menu.
Inspector
Target Object
This control should be connected to the 3D node that produces the original coordinates to be
transformed. To connect a node, drag and drop a node from the node tree into the Text Edit
control, or right-click the control and select the node from the contextual menu. It is also
possible to type the node’s name directly into the control.
Sub ID
The Sub ID slider can be used to target an individual sub-element of certain types of geometry,
such as an individual character produced by a Text 3D node or a specific copy created by a
Duplicate 3D node.
Scene Input
This control should be connected to the 3D node that outputs the scene containing the object
at the new location. To connect a node, drag and drop a node from the node tree into the Text
Edit control, or right-click the control and select an object from the Connect To submenu.
Chapter – 80 3D Nodes 1741