User Manual

Table Of Contents
Inputs
The UV Map 3D node has two inputs: one for a 3D scene or 3D object and another optional
input for a Camera 3D node.
Scene Input: The orange scene input is connected to the 3D scene or 3D object you
want to triangulate.
CameraInput: This input expects the output of the Camera 3D node. It is only visible
when the Camera Map mode menu is set to Camera.
Basic Node Setup
The UV Map 3D node is placed after all the geometry and set to Camera Map. Connecting a
camera to the UV map allows you to line up the texture based on a centered camera position
and 3D geometry.
UV Map 3D is placed after the Merge 3D, with a camera connected to line up the texture
Inspector
Controls Tab
The UV Map 3D Controls tab allows you to select Planar, Cylindrical, Spherical, XYZ, and Cubic
mapping modes, which can be applied to basic Fusion primitives as well as imported geometry.
The position, rotation, and scale of the texture coordinates can be adjusted to allow fine control
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