User Manual

Table Of Contents
Use Target
Selecting the Use Target checkbox enables a set of controls for positioning an XYZ target.
When Use Target is enabled, the object always rotates to face the target. The rotation of the
object becomes relative to the target.
Import Transform
Opens a file browser where you can select a scene file saved or exported by your 3D
application. It supports the following file types:
LightWave Scene .lws
Max Scene .ase
Maya Ascii Scene .ma
dotXSI .xsi
The Import Transform button imports only transformation data. For 3D geometry, lights and
cameras, consider using the File > FBX Import option from the menus.
Onscreen Transformation Controls
Onscreen Transformation controls provide an alternative way of using the controls in the
Inspector. The viewer includes modes for transformation, rotation, and scaling. To change the
mode of the onscreen controls, select one of the three buttons in the toolbar along the side of
the viewer. The modes can also be toggled using the keyboard shortcut Q for translation, W for
rotation, and E for scaling. In all three modes, an individual axis of the control may be dragged
to affect just that axis, or the center of the control may be dragged to affect all three axes.
The scale sliders for most 3D nodes default to locked, which causes uniform scaling of all three
axes. Unlock the Lock X/Y/Z Scale checkbox to scale an object on a single axis only.
Chapter – 80 3D Nodes 1733