User Manual

Table Of Contents
Inspector
Controls Tab
The Controls tab is the primary tab for the Transform 3D node. It includes controls to translate,
rotate, or scale all elements within a scene without requiring a Merge 3D node.
Translation
X, Y, Z Offset: Controls are used to position the 3D element in 3D space.
Rotation
Rotation Order: Use these buttons to select the order used to apply the rotation along
each axis of the object. For example, XYZ would apply the rotation to the X-axis first,
followed by the Y-axis, and then the Z-axis.
X, Y, Z Rotation: Use these controls to rotate the object around its pivot point. If the
Use Target checkbox is selected, then the rotation is relative to the position of the
target; otherwise, the global axis is used.
Pivot Controls
X, Y, Z Pivot: A pivot point is the point around which an object rotates. Normally, an
object rotates around its own center, which is considered to be a pivot of 0,0,0. These
controls can be used to offset the pivot from the center.
Scale
X, Y, Z Scale: If the Lock X/Y/Z checkbox is checked, a single scale slider is shown.
This adjusts the overall size of the object. If the Lock checkbox is unchecked, individual
X, Y, and Z sliders are displayed to allow scaling in any dimension.
NOTE: If the Lock checkbox is checked, scaling of individual dimensions is not
possible, even when dragging specific axes of the Transformation widget in
Scale mode.
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