User Manual

Table Of Contents
Type
To use a solid color texture, select the Solid mode. Selecting the Image mode reveals a new
external input on the node that can be connected to another 2D image.
Specular Color
Specular Color determines the color of light that reflects from a shiny surface. The more
specular a material is, the glossier it appears. Surfaces like plastics and glass tend to have white
specular highlights, whereas metallic surfaces like gold have specular highlights that tend to
inherit their color from the material color. The basic shader material does not provide an input
for textures to control the specularity of the object. Use nodes from the 3D Material category
when more precise control is required over the specular appearance.
Specular Intensity
Specular Intensity controls the strength of the specular highlight. If the specular intensity texture
port has a valid input, then this value is multiplied by the Alpha value of the input.
Specular Exponent
Specular Exponent controls the falloff of the specular highlight. The greater the value, the
sharper the falloff, and the smoother and glossier the material appears. The basic shader
material does not provide an input for textures to control the specular exponent of the object.
Use nodes from the 3D Material category when more precise control is required over the
specular exponent.
Image Source
This control determines the source of the texture applied to the material. If the option is set to
Tool, then an input appears on the node that can be used to apply the output of a 2D node as
the texture. Selecting Clip opens a file browser that can be used to select an image or image
sequence from disk. The Brush option provides a list of clips found in the Fusion\brushes folder.
Bevel Material
This option appears only when the Use One Material checkbox control is selected. The controls
under this option are an exact copy of the Material controls above but are applied only to the
beveled edge of the text.
Position, Rotation, Shear, and Size
These transform controls act similarly to the transform controls in the Transform tab when a
single shading element is enabled from the top of the Shading tab. However, when two or more
shading elements are enabled, these transform controls are applied to the currently selected
shading element. This allows you to independently control the position, rotation, shearing, and
size of borders, fill colors, and shadows.
Uncapped 3D Text
To hide the front face of extruded text, uncheck Use One Material on the Shading tab
and reduce the first material’s color to black, including its Alpha value.
Common Controls
Transform and Settings Tabs
The Transform and Settings tabs in the Inspector are duplicated in other 3D nodes. These
common controls are described in detail at the end of this chapter in “The Common
Controls” section.
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