User Manual

Table Of Contents
The Text 3D node was based on a tool that predates the Fusion 3D environment. So, some of
the controls found in the basic primitive shapes and geometry loaders, such as many of the
material, lighting, and matte options, are not found in this node’s controls. The Text 3D node has
a built-in material, but unlike the other 3D nodes it does not have a material input. The Shading
tab contains controls to adjust the diffuse and specular components. To replace this default
material with a more advanced material, follow the Text Plus node with a Replace Material 3D
node. The Override 3D node can be used to control the lighting, visibility, and matte options for
this node.
When network rendering a comp that contains Text 3D nodes, each render machine is required
to have the necessary fonts installed or the network rendering fails. Fusion does not share or
copy fonts to render slaves.
Inputs
SceneInput: The orange scene input accepts a 3D scene that can be combined with
the 3D text created in the node.
ColorImage: The green color image input accepts a 2D image and wraps it around
the text as a texture. This input is visible only when Image is selected in the Material
Type menu located in the Shading tab.
BevelTexture: The magenta bevel texture input accepts a 2D image and wraps it
around the bevel as a texture. This input is visible only when one Material is disabled
in the Shader tab and Image is selected in the Bevel Type menu.
Basic Node Setup
The Text 3D node generates text, so most often this node starts a branch of your node tree.
However, to apply more realistic materials, a replace Material node is often added after the Text
3D, prior to connecting into a Merge 3D node.
Text 3D with Replace Material node added to apply alternative material
Chapter – 80 3D Nodes 1721