User Manual

Table Of Contents
Eye Separation
Defines the distance between both stereo cameras. If the Eye Separation is set to a value larger
than 0, controls for each camera are shown in the viewer when this node is selected. There is
no Convergence Distance control in Parallel mode.
Convergence Distance
This control sets the stereoscopic convergence distance, defined as a point located along the
Z-axis of the camera that determines where both left and right eye cameras converge.
Control Visibility
Allows you to selectively activate the onscreen controls that are displayed along with
the camera.
Frustum: Displays the actual viewing cone of the camera.
View Vector: Displays a white line inside the viewing cone, which can be used to
determine the shift when in Parallel mode.
Near Clip: The Near clipping plane. This plane can be subdivided for better visibility.
Far Clip: The Far clipping plane. This plane can be subdivided for better visibility.
Plane of Focus: The camera focal point according to the Plane of Focus slider
explained above. This plane can be subdivided for better visibility.
Convergence Distance: The point of convergence when using Stereo mode. This plane
can be subdivided for better visibility.
Common Controls
Settings Tab
The Settings tab in the Inspector is duplicated in other 3D nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
Text 3D [3TXT]
The Text3D node
Text 3D Node Introduction
The Text3D node is a 3D version of the 2D Text+ node. The controls for this node are mostly
identical to the controls for the 2D version in almost all respects, except Text 3D supports only
one shading element.
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