User Manual

Table Of Contents
Show In Display Views
Normally, the effect is only visible when the scene is viewed using a Camera node. When
enabled, the soft clip becomes visible in the scene from all points of view.
Transparent/Opaque Distance
Defines the range of the soft clip. The objects begin to fade in from an opacity of 0 at the
Transparent distance and are fully visible at the Opaque distance. All units are expressed as
distance from the camera along the Z-axis.
Common Controls
Settings Tab
The Settings tab in the Inspector is duplicated in other 3D nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
Spherical Camera [3SC]
The SphericalCamera node
Spherical Camera Node Introduction
The Spherical Camera allows the 3D Renderer node to output an image covering all viewing
angles, laid out in several different formats. This image may be used, for example, as a skybox
texture or reflection map or viewed in a VR headset. The Image Width setting in the 3D
Renderer sets the size of each square cube face, so the resulting image may be a multiple of
this size horizontally and vertically.
Inputs
The Spherical camera node has two inputs.
Image: This orange image input requires an image in a spherical layout, which can
be any of LatLong (2:1 equirectangular), Horizontal/Vertical Cross, or Horizontal/
Vertical Strip.
Stereo Input: The green input for a right stereo camera if you are working in
stereoVR.
Neither input is required.
Basic Node Setup
In many ways, the Spherical Camera is set up identically to the regular Camera 3D node.
The output of the camera connects into a Merge 3D. Typically, the Merge 3D has an image from
a LatLong or H Cross/V Cross formatted image either directly or through a Panomap node. The
image is wrapped around a sphere, and the camera is placed inside the sphere.
Chapter – 80 3D Nodes 1717