User Manual

Table Of Contents
NOTE: If you pipe the texture directly into the sphere, it is also mirrored horizontally.
You can change this by using a Transform node first.
Soft Clip [3SC]
The SoftClip node
Soft Clip Node Introduction
The Soft Clip node is used to fade out geometry and particles that get close to the camera. This
helps avoid the visible “popping off” that affects many particle systems and 3D flythroughs.
This node is very similar to the Fog 3D node, in that it is dependent on the geometry’s distance
from the camera.
Inputs
The Soft Clip includes only a single input for a 3D scene that includes a camera connected to it.
SceneInput: The orange scene input is a required connection. It accepts a 3D scene
input that includes a Camera 3D node.
Basic Node Setup
The Soft Clip node is usually placed just before the Renderer 3D node to ensure that
downstream adjustments to lighting and textures do not affect the result. It can be placed in any
part of the 3D portion of the node tree if the soft clipping effect is only required for a portion of
the scene.
Chapter – 80 3D Nodes 1715