User Manual

Table Of Contents
Antialiasing
Allows you to apply anti-aliasing to the rendered lines. Using anti-aliasing isn’t necessarily
recommended. When activated, there may be be gaps between the line segments. This is
especially noticeable with high values of line thickness. Again, the way lines are drawn is
completely up to the graphics card, which means that these artifacts can vary from card to card.
Common Controls
Controls, Materials, and Settings Tabs
The controls for Visibility, Lighting, Matte, Blend Mode, Normals/Tangents, and Object ID in the
Controls tab are common in many 3D nodes. The Materials tab and Settings tab in the Inspector
are also duplicated in other 3D nodes. These common controls are described in detail at the
end of this chapter in “The Common Controls” section.
Shape 3D [3SH]
The Shape3D node
Shape 3D Node Introduction
The Shape 3D node is used to produce several basic primitive 3D shapes, including planes,
cubes, spheres, and cylinders.
Inputs
There are two optional inputs on the Shape 3D. The scene input can be used to combine
additional geometry with the Shape 3D, while the material input can be used to texture map the
Shape 3D object.
SceneInput: Although the Shape 3D creates its own 3D geometry, you can use the
orange scene input to combine an additional 3D scene or geometry.
MaterialInput: The green input accepts either a 2D image or a 3D material. If a 2D
image is provided, it is used as a diffuse texture map for the basic material built into
the node. If a 3D material is connected, then the basic material is disabled.
Basic Node Setup
In the example below, four Shape 3D nodes are used to create the primitives of a 3D set. Two
of the Shape 3D nodes are connected creating a more complex primitive shape. Those shapes
can then be used with a Projector 3D to texture them with a realistic material.
Chapter – 80 3D Nodes 1712