User Manual

Table Of Contents
Color
Affects the diffuse color or shader of each copy based on the input’s particle color.
Use Object Color: Does not use the color of the destination particle.
Combine Particle Color: Uses the shader of any input mesh and modifies the diffuse
color to match the color from the destination particle.
Use Particle Color: Replaces the complete shader of any input mesh with a default
shader. Its diffuse color is taken from the destination particle.
Translation
These three sliders tell the node how much offset to apply to each copy. An X Offset of 1 would
offset each copy one unit, one unit along the X-axis from the last copy.
Rotation Order
These buttons can be used to set the order in which rotations are applied to the geometry.
Setting the rotation order to XYZ would apply the rotation on the X-axis first, followed by the
Y-axis rotation, and then the Z-axis rotation.
XYZ Rotation
These three rotation sliders tell the node how much rotation to apply to each copy.
XYZ Pivot
The pivot controls determine the position of the pivot point used when rotating each copy.
Lock XYZ
When the Lock XYZ checkbox is selected, any adjustment to the scale is applied to all three
axes simultaneously.
If this checkbox is disabled, the Scale slider is replaced with individual sliders for the X, Y,
and Z scales.
Scale
The Scale control sets how much scaling to apply to each copy.
Chapter – 80 3D Nodes 1708