User Manual

Table Of Contents
Replace Material 3D [3RPL]
The ReplaceMaterial3D node
Replace Material 3D Node Introduction
The Replace Material 3D node replaces the material applied to all the geometry in the input
scene with its own material input. Any lights or cameras in the input scene are passed through
unaffected.
The scope of the replacement can be limited using Object and Material identifiers in the
Inspector. The scope can also be limited to individual channels, making it possible to use a
completely different material on the Red channel, for example.
Since the Text 3D node does not include a material input, you can use the Replace Material to
add material shaders to the text.
Inputs
The Replace Material node has two inputs: one for the 3D scene, object, or 3D text that
contains the original material, and a material input for the new replacement material.
SceneInput: The orange scene input accepts a 3D scene or 3D text that you want to
replace the material.
MaterialInput: The green material input accepts either a 2D image or a 3D material. If a
2D image is provided, it is used as a diffuse texture map for the basic material built into
the node. If a 3D material is connected, then the basic material is disabled.
Basic Node Setup
The Replace Material 3D node is inserted directly after the 3D object or scene whose material
you want to replace. Below, it is used to replace the default material on a Text 3D node with a
chrome shader.
Replace Material 3D used to replace the default material of a Text 3D node
Chapter – 80 3D Nodes 1700