User Manual

Table Of Contents
Like most nodes, the Renderer’s motion blur settings can be found under the Common Controls
tab. Be aware that scenes containing particle systems require that the Motion Blur settings on
the pRender nodes exactly match the settings on the Renderer 3D node.
Otherwise, the subframe renders conflict producing unexpected (and incorrect) results.
NOTE: The Open GL renderer respects the Color Depth option in the Image tab of the
Renderer 3D node. This can cause slowdowns on certain graphics cards when
rendering to int16 or float32.
Inputs
The Renderer 3D node has two inputs on the node. The main scene input takes in the Merge
3D or other 3D nodes that need to be converted to 2D. The effect mask limits the Renderer
3D output.
SceneInput: The orange scene input is a required input that accepts a 3D scene that
you want to convert to 2D.
EffectMask: The blue effects mask input uses a 2D image to mask the output
of the node.
Basic Node Setup
All 3D scenes must end with a Renderer 3D node. The Renderer 3D node is used to convert a
3D scene into a 2D image. Below, the Renderer 3D node takes the output of a Merge 3D node,
and renders the 3D scene into a 2D image.
Renderer 3D connected directly after a Merge 3D, rendering the 3D scene to a 2D image
Chapter – 80 3D Nodes 1691