User Manual

Table Of Contents
Import Point Cloud
The Import Point Cloud button displays a dialog to import a point cloud from another
application. Supported filetypes are:
Alias's Maya .ma
3DS Max ASCII Scene Export .ase
NewTek's LightWave .lws
Softimage XSI's .xsi.
Make Renderable
Determines whether the point cloud is visible in the OpenGL viewer and in final renderings
made by the OpenGL renderer. The software renderer does not currently support rendering of
visible crosshairs for this node.
Unseen by Camera
This checkbox control appears when the Make Renderable option is selected. If the Unseen by
Cameras checkbox is selected, the point cloud is visible in the viewers but not rendered into
the output image by the Renderer 3D node.
Common Controls
Transform and Settings Tabs
The remaining Transform and Settings tabs are common to many 3D nodes. Their descriptions
can be found in “The Common Controls” section at the end of this chapter.
Onscreen Contextual Menu
Frequently, one or more of the points in an imported point cloud is manually assigned to track
the position of a specific feature. These points usually have names that distinguish them from
the rest of the points in the cloud. To see the current name for a point, hover the mouse pointer
directly over a point, and after a moment a small tooltip appears with the name of the point.
When the Point Cloud 3D node is selected, a submenu is added to the viewer’s contextual
menu with several options that make it simple to locate, rename, and separate these points from
the rest of the point cloud. The contextual menu contains the following options:
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