User Manual

Table Of Contents
Override 3D [3OV]
The Override3D node
Override 3D Node Introduction
The Override node lets you change object-specific options for every object in a 3D scene
simultaneously. This is useful, for example, when you wish to set every object in the input scene
to render as a wireframe. Additionally, this node is the only way to set the wireframe, visibility,
lighting, matte, and ID options for 3D particle systems and the Text 3D node.
Inputs
SceneInput: The orange Scene input accepts the output of a Merge 3D node or any
node creating a 3D scene.
Basic Node Setup
The Override 3D node is frequently used in conjunction with the Replace Material node to
produce isolated passes. For example, in the node tree below, a scene branches out to an
Override node that turns off the Affected by Lights property of each node, then connects to a
Replace Material node that applies a Falloff shader to produce a falloff pass of the scene.
Override 3D connected to a Replace Material node
Chapter – 80 3D Nodes 1679