User Manual

Table Of Contents
Basic Node Setup
The Merge 3D is the hub of a 3D composite. All elements in a 3D scene connect into
a Merge 3D.
Multiple Merge 3D nodes can be strung together to control lighting or for neater organization.
The last Merge 3D in a string must connect to a Renderer 3D to be output as a 2D image.
Merge 3D with a connected Image Plane, FBX Mesh object, SpotLight, and camera
Inspector
Controls Tab
The Controls tab is used only to pass through any lights connected to the Merge 3D node.
Pass Through Lights
When the Pass Through Lights checkbox is selected, lights are passed through the Merge into
its output to affect downstream elements. Normally, the lights are not passed downstream to
affect the rest of the scene. This is frequently used to ensure projections are not applied to
geometry introduced later in the scene.
Common Controls
Transform and Settings Tabs
The remaining controls for the Transform and Settings tabs are common to most 3D nodes.
Their descriptions can be found in “The Common Controls” section at the end of this chapter.
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