User Manual

Table Of Contents
Size
The Size slider controls the size of the FBX geometry that is imported. FBX meshes have a
tendency to be much larger than Fusion’s default unit scale, so this control is useful for scaling
the imported geometry to match the Fusion environment.
FBX File
This field displays the filename and file path of the currently loaded FBX mesh. Click the
Browse button to open a file browser that can be used to locate a new FBX file. Despite the
node’s name, this node is also able to load a variety of other formats.
FBX ascii (*.fbx)
FBX 5.0 binary (*.fbx)
Autocad DXF (*.dxf)
3D Studio 3Ds (*.3ds)
Alias OBJ (*.obj)
Collada DAE (*.dae)
Object Name
This input shows the name of the mesh from the FBX file that is being imported. If this field is
blank, then the contents of the FBX geometry are imported as a single mesh. You cannot edit
this field; it is set by Fusion when using the File > Import > FBX Scene menu.
Take Name
FBX files can contain multiple instances of an animation, called Takes. This field shows the
name of the animation take to use from the FBX file. If this field is blank, then no animation is
imported. You cannot edit this field; it is set by Fusion when using the File > Import > FBX
Scene menu.
Wireframe
Enabling this checkbox causes the mesh to render only the wireframe for the object. Only the
OpenGL renderer in the Renderer 3D node supports wireframe rendering.
Common Controls
Controls, Materials, Transform, and Settings Tabs
The remaining controls for Visibility, Lighting, Matte, Blend Mode, Normals/Tangents, and
Object ID are common to many 3D nodes. The same is true of the Materials, Transform, and
Settings tabs. Their descriptions can be found in “The Common Controls” section at the end of
this chapter.
Chapter – 80 3D Nodes 1669