User Manual

Table Of Contents
FBX Mesh 3D [FBX]
The FBXMesh node
FBX Mesh 3D Node Introduction
The FBX Mesh 3D node is used to import polygonal geometry from scene files that are saved in
the FilmBox (FBX) format. It is also able to import geometry from OBJ, 3DS, DAE, and DXF
scene files. This provides a method for working with more complex geometry than is available
using Fusion‘s built-in primitives.
When importing geometry with this node, all the geometry in the FBX file is combined into one
mesh with a single pivot and transformation. The FBX Mesh node ignores any animation applied
to the geometry.
Alternatively, in Fusion Studio, the File > Import > FBX Scene or in DaVinci Resolve, the Fusion >
Import > FBX Scene menu can be used to import an FBX scene. This option creates individual
nodes for each camera, light, and mesh in the file. This menu option can also be used to
preserve the animation of the objects.
Setting the Preferences > Global > General > Auto Clip Browse option in Fusion Studio, or the
Fusion > Fusion Settings > General > Auto Clip Browse option in DaVinci Resolve to Enabled
(default), and then adding this node to a composition automatically displays a file browser
allowing you to choose the file to import.
Inputs
SceneInput: The orange scene input is an optional connection if you wish to
combine other 3D geometry nodes with the imported FBX file.
Material Input: The green input is the material input that accepts either a 2D image
or a 3D material. If a 2D image is provided, it is used as a diffuse texture map for the
basic material tab in the node. If a 3D material is connected, then the basic material
tab is disabled.
Basic Node Setup
The FBX Mesh 3D node can be used as a stand-alone node without any other nodes
connected to it. The output is connected to a Merge 3D, integrating the FBX model into a lager
scene. Below, the FBX Mesh 3D node also has a chrome material connected to its
material input.
Chapter – 80 3D Nodes 1667