User Manual

Table Of Contents
Region: The Region menu determines the shape of the region. The five options include
cube, sphere, and rectangle primitive shapes. The mesh option allows you to connect
a 3D model into the green mesh input on the node. The green input appears only after
the Region menu is set to Mesh. The All setting refers to the entire scene. This allows
the copies to pop on and off if the Region mode is animated. When the Region menu is
set to Mesh, four other options are displayed. These are described below.
Winding Rule: Using four common techniques, the Winding Rule menu determines
how the mesh of polygons is determined as an area of volume and consequently how
copies locate the vertices in the mesh. Complex overlapping regions of a mesh can
cause an irregular fit. Trying a different technique from this menu can sometimes create
a better match between the mesh and how the copies interpret the mesh shape.
Winding Ray Direction: A 3D model is a mesh of vertices made up of flat polygons.
When making this a volume for a region, the Winding Ray Direction is used to
determine in which direction the volume of each polygon (like depth extrude) is aligned.
Limit by Object ID: When a scene with multiple meshes is connected to the green
Mesh input on the node, all the meshes are used as the region. Enabling this checkbox
allows you to use the Object ID slider to select the ID for the mesh you want to use as
the Region.
Object ID: When the Limit by Object ID checkbox is enabled, this slider selects the
number ID for the mesh object you want to use for the Region.
Common Controls
Settings Tab
The Settings tab controls are common to many 3D nodes, and their descriptions can be found
in “The Common Controls” section at the end of this chapter.
FBX Exporter 3D [FBX]
The FBXExporter node
FBX Exporter Node Introduction
The FBX Exporter node provides a method of exporting a Fusion 3D scene to the FBX scene
interchange format. Each node in Fusion is a single object in the exported file. Objects, lights,
and cameras use the name of the node that created them. The node can be set to export a
single file for the entire scene, or to output one frame per file.
Setting the Preferences > Global > General > Auto Clip Browse option in the Fusion Studio
application, or the Fusion > Fusion Settings > General > Auto Clip Browse option in
DaVinci Resolve to Enabled (default), and then adding this node to a composition automatically
displays a file browser allowing you to choose where to save the file.
Once you have set up the node, the FBX Exporter is used similarly to a Saver node: clicking the
Render button in the toolbar renders out the file.
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