User Manual

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Duplicate 3D [3DP]
The Duplicate3D node
Duplicate 3D Node Introduction
Similar to the 2D version called the Duplicate node, the Duplicate 3D node can be used to
duplicate any geometry in a scene, applying a successive transformation to each, and creating
repeating patterns and complex arrays of objects. The options in the Jitter tab allow non-
uniform transformations, such as random positioning or sizes.
Inputs
The Duplicate 3D node has a single input by default where you connect a 3D scene.
An optional Mesh input appears based on the settings of the node.
SceneInput: The orange Scene Input is a required input. The scene or object you
connect to this input is duplicated based on the settings in the Control tab of the
Inspector.
MeshInput: A green optional mesh input appears when the Region’s tab Region
menu is set to mesh. The mesh can be any 3D model, either generated in Fusion or
imported.
Basic Node Setup
The output of a Duplicate 3D node typically connects to a Merge 3D node, integrating it into a
larger scene. The 3D geometry you want duplicated, in this case a Cube 3D, is connected to
the orange input.
A Cube 3D is duplicated
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