User Manual

Table Of Contents
Inspector
Controls Tab
The Displace 3D Inspector includes two tabs along the top. The primary tab, called the Controls
tab, contains the dedicated Displace 3D controls.
Channel
Determines which channel of the connected input image is used to displace the geometry.
Scale and Bias
Use these sliders to scale (magnify) and bias (offset) the displacement. The bias is applied first
and the scale afterward.
Camera Displacement
Point to Camera: When the Point to Camera checkbox is enabled, each vertex is
displaced toward the camera instead of along its normal. One possible use of this
option is for displacing a camera’s image plane. The displaced camera image plane
would appear unchanged when viewed through the camera but is deformed in 3D
space, allowing one to comp-in other 3D layers that correctly interact in Z.
Camera: This menu is used to select which camera in the scene is used to determine
the camera displacement when the Point to Camera option is selected.
Common Controls
Settings Tab
The Settings tab controls are common to many 3D nodes, and their descriptions can be found
in “The Common Controls” section at the end of this chapter.
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