User Manual

Table Of Contents
Parallel Stereo: There are three ways you can achieve real Parallel Stereo mode:
Connect an additional external (right) camera to the green Right Stereo Camera
input of your camera.
Create separate left and right cameras.
When using Toe-In or Off Axis, set the Convergence Distance slider to a very
large value of 999999999.
Rendering Overscan: If you want to render an image with overscan, you also must
modify your scene‘s Camera3D. Since overscan settings aren’t exported along with
camera data from 3D applications, this is also necessary for cameras you’ve imported
via .fbx or .ma files. The solution is to increase the film back’s width and height by the
factor necessary to account for extra pixels on each side.
Cube 3D [3CB]
The Cube3D node
Cube 3D Node Introduction
The Cube 3D node is a basic primitive geometry type capable of generating a simple cube.
The node also provides six additional image inputs that can be used to map a texture onto the
six faces of the cube. Cubes are often used as shadow casting objects and for environment
maps. For other basic primitives, see the Shape 3D node in this chapter.
Inputs
The following are optional inputs that appear on the Cube3D node in the Node Editor:
SceneInput: The orange scene input is used to connect another node that creates
or contains a 3D scene or object. The additional geometry gets added to the
Cube3D.
NameMaterialInput: These six inputs are used to define the materials applied to
the six faces of the cube. You can connect either a 2D image or a 3D material to
these inputs. Textures or materials added to the Cube3D do not get added to any
3D objects connected to the Cube’s Scene Input.
Chapter – 80 3D Nodes 1648