User Manual

Table Of Contents
Camera3D projection tab
Projection Mode
Light: Defines the projection as a spotlight.
Ambient Light: Defines the projection as an ambient light.
Texture: Allows a projection that can be relighted using other lights. Using this setting
requires a Catcher node connected to the applicable inputs of the specific material.
Common Controls
Transform and Settings Tabs
The options presented in the Transform and Settings tabs are commonly found in other 3D
nodes. For more detail on the controls found in these tabs, see the “Common Controls” section
at the end of this chapter.
Tips for Camera 3D
Camera Projection: When importing a camera from a 3D application that is also used
as a projector, make sure that the Fit Resolution Gate options on the Controls tab as
well as the Projection tab are in sync. Only the first one automatically sets to what the
3D app was using. The latter might have to be adjusted manually.
Image Plane: The camera’s image plane isn‘t just a virtual guide for you in the viewers.
It‘s actual geometry that you can also project on to. To use a different image on the
image plane, you need to insert a Replace Material node after your Camera node.
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