User Manual

Table Of Contents
Fill Method
This menu configures how to scale the image plane if the camera has a different aspect ratio.
Inside: The image plane is scaled uniformly until one of its dimensions (X or Y) fits the
inside dimensions of the resolution gate mask. Depending on the relative dimensions
of image source and mask background, either the image source’s width or height may
be cropped to fit the dimensions of the mask.
Width: The image plane is scaled uniformly until its width (X) fits the width of the mask.
Depending on the relative dimensions of image source and the resolution gate mask,
the image source’s Y-dimension might not fit the mask’s Y-dimension, resulting in
either cropping of the image source in Y or the image source not covering the mask’s
height entirely.
Height: The image plane is scaled uniformly until its height (Y) fits the height of the
mask. Depending on the relative dimensions of image source and the resolution gate
mask, the image source’s X-dimension might not fit the mask’s X-dimension, resulting in
either cropping of the image source in X or the image source not covering the mask’s
width entirely.
Outside: The image plane is scaled uniformly until one of its dimensions (X or Y) fits the
outside dimensions of the resolution gate mask. Depending on the relative dimensions
of image source and mask, either the image source’s width or height may be cropped
or not fit the respective dimension of the mask.
Depth: The Depth slider controls the image plane’s distance from the camera.
NOTE: The Camera Z position has no effect on the image plane’s distance from
the camera.
Materials Tab
The options presented in the Materials tab are identical to those commonly found in other 3D
nodes. For more detail on Diffuse, Specular, Transmittance, and Martial ID controls, see the
“Common Controls” section at the end of this chapter.
Projection Tab
When a 2D image is connected to the camera node, a fourth projection tab is displayed at the
top of the Inspector. Using this Projection tab, it is possible to project the image into the scene.
A projection is different from an image plane in that the projection falls onto the geometry in the
scene exactly as if there were a physical projector present in the scene. The image is projected
as light, which means the Renderer 3D node must be set to enable lighting for the projection to
be visible.
Enable Camera Projection
Select this checkbox to enable projection of the 2D image connected to the magenta input on
the Camera node.
Projection Fit Method
This menu can be used to select the method used to match the aspect of the projected image
to the camera’s field of view.
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