User Manual

Table Of Contents
Common Controls
Settings
The Settings tab in the Inspector is common to all 3D nodes. This common tab is described in
detail at the end of this chapter in “The Common Controls” section.
Camera 3D [3CM]
The Camera3D node
Camera 3D Node Introduction
The Camera 3D node generates a virtual camera for viewing the 3D environment. It closely
emulates the settings used in real cameras to make matching live-action or 3D-rendered
elements as seamless as possible. Adding any cameras to a 3D composite allows you to frame
the elements in a composite how you want and animate the camera during a scene to create
moving camera shots.
Camera Projection
The Camera 3D node can also be used to perform Camera Projection by projecting a 2D image
through the camera into 3D space. Projecting a 2D image can be done as a simple Image Plane
aligned with the camera, or as an actual projection, similar to the behavior of the Projector 3D
node, with the added advantage of being aligned precisely with the camera. The Image Plane,
Projection, and Materials tabs do not appear until you connect a 2D image to the magenta
image input on the Camera 3D node in the Node Editor.
Stereoscopic
The Camera node has built-in stereoscopic features. They offer control over eye separation and
convergence distance. The camera for the right eye can be replaced using a separate camera
node connected to the green left/right stereo camera input. Additionally, the plane of focus
control for depth of field rendering is also available here.
If you add a camera by dragging the camera icon from the toolbar onto the 3D view, it
automatically connects to the Merge 3D you are viewing. Also, the current viewer is set to look
through the new camera.
Alternatively, it is possible to copy the current viewer to a camera (or spotlight or any other
object) by selecting the Copy PoV To option in the viewer’s contextual menu, under the
Camera submenu.
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