User Manual

Table Of Contents
Inspector
Controls Tab
The first tab in the Inspector is the Controls tab. It includes all the controls for the
Bender 3D node.
Bender Type
The Bender Type menu is used to select the type of deformation to apply to the geometry.
There are four modes available: Bend, Taper, Twist, and Shear.
Amount
Adjusting the Amount slider changes the strength of the deformation.
Axis
The Axis control determines the axis along which the deformation is applied. It has a different
meaning depending on the type of deformation. For example, when bending, this selects the
elbow in conjunction with the Angle control. In other cases, the deform is applied around the
specified axis.
Angle
The Angle thumbwheel control determines what direction about the axis a bend or shear is
applied. It is not visible for taper or twist deformations.
Range
The Range control can be used to limit the effect of a deformation to a small portion of the
geometry. The Range control is not available when the Bender Type is set to Shear.
Group Objects
If the input of the Bender 3D node contains multiple 3D objects, either through a Merge 3D or
strung together, the Group Objects checkbox treats all the objects in the input scene as a
single object, and the common center is used to deform the objects, instead of deforming each
component object individually.
Chapter – 80 3D Nodes 1637