User Manual

Table Of Contents
Bender 3D [3BN]
The Bender3D node
Bender 3D Introduction
The Bender 3D node is used to bend, taper, twist, or shear 3D geometry based on the
geometry’s bounding box. It works by connecting any 3D scene or object to the orange input
on the Bender 3D node, and then adjusting the controls in the Inspector. Only the geometry in
the scene is modified. Any lights, cameras, or materials are passed through unaffected.
The Bender node does not produce new vertices in the geometry; it only alters existing
vertices in the geometry. So, when applying the Bender 3D node to primitives, like the Shape
3D, or Text 3D nodes, increase the Subdivision setting in the primitive’s node to get a higher-
quality result.
Inputs
The following inputs appear on the Bender 3D node in the Node Editor.
SceneInput: The orange scene input is the required input for the Bender 3D node.
You use this input to connect another node that creates or contains a 3D scene
or object.
Basic Node Setup
The Bender 3D node works by connecting a 3D node that contains geometry, like an image
plane 3D, Shape 3D or Text 3D. The element you connect to the Bender 3D node will be
distorted based on the controls in the Inspector. The Bender 3D node is designed to be part of
a larger 3D scene, with the output typically connecting into a Merge 3D.
Chapter – 80 3D Nodes 1636