User Manual

Table Of Contents
Inspector
Alembic mesh 3D controls
Controls Tab
The first tab in the Inspector is the Controls tab. It includes a series of unique controls specific
to the Alembic Mesh 3D node as well as six groupings of controls that are common to most 3D
nodes. The “Common Controls” section at the end of this chapter includes detailed descriptions
of the common controls.
Below are descriptions of the Alembic Mesh 3D specific controls.
Filename:
The complete file path of the imported Alembic file is displayed here. This field allows you to
change or update the file linked to this node.
Object Name:
This text field shows the name of the imported Alembic mesh, which is also used to rename the
Alembic Mesh 3D node in the Node Editor.
When importing with the Alembic Mesh 3D node, if this text field is blank, the entire contents of
the Alembic geometry are imported as a single mesh. When importing geometry using File >
Import > Alembic Scene, this field is set by Fusion.
Wireframe:
Enabling this option causes the mesh to display only the wireframe for the object in the viewer.
When enabled, there is a second option for wireframe anti-aliasing. You can also render these
wireframes out to a file if the Renderer 3D node has the OpenGL render type selected.
Common Controls
Controls, Materials, Transform, and Settings Tabs
The controls for Visibility, Lighting, Matte, Blend Mode, Normals/Tangents, and Object ID in the
Controls tab are common in many 3D nodes. The Materials tab, Transforms tab and Settings tab
in the Inspector are also duplicated in other 3D nodes. These common controls are described
in detail at the end of this chapter in “The Common Controls” section.
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