User Manual

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Choosing whether a particle system’s
output is 2D or 3D in the pRender node’s
Inspector controls.
If you connect a pRender node to a Merge3D node, the Output Mode is locked to 3D, meaning
that 3D geometry is output by the pRender node for use within the Merge3D node’s scene. This
means that the particles can be lit, they can cast shadows, and they can interact with 3D
objects within that scene.
The result of using a particle system within a 3D scene.
NOTE: Once you set the pRender node to either 2D or 3D and make any change to
the nodes in the Inspector, you cannot change the output mode.
Chapter – 78 Particle Systems 1610